@startuml
sprite $atlassian [48x48/16] {
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000000000000000000000EFFFFF100000000000000000000
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009FFFFFFFFFFFFFFFFA000000009FFFFFFFFFFFFFFFF800
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_ATLASSIAN(_alias) ENTITY(rectangle,black,atlassian,_alias,FA6 ATLASSIAN)
!define FA6_ATLASSIAN(_alias, _label) ENTITY(rectangle,black,atlassian,_label, _alias,FA6 ATLASSIAN)
!define FA6_ATLASSIAN(_alias, _label, _shape) ENTITY(_shape,black,atlassian,_label, _alias,FA6 ATLASSIAN)
!define FA6_ATLASSIAN(_alias, _label, _shape, _color) ENTITY(_shape,_color,atlassian,_label, _alias,FA6 ATLASSIAN)
skinparam folderBackgroundColor<<FA6 ATLASSIAN>> White
@enduml